Current events:
Spilbar 8.0: It's Real, Thursday January 26, 5pm-7pm
We have asked a bunch of artists and game developers from The Netherlands and Denmark to share their perfect gaming moment – either one they have already experienced or one they imagine to experience in the future. The style is 'Pecha Kucha' or microtalk where each speaker gets 20 x 20 seconds (and 20 slides) to present.
Program:
17: Welcome
17.05: My favorite gaming moment. Talks by Bojan Endrovski (Game Oven Studios, Fingle), Marieke Verbiesen (artist), Nils Deneken (Die Gute Fabrik), Søren Lundgaard (DADIU), Christian Fonnesbech (Transmedia expert), and Rami Ismail and Jan Willen Nijman (Vlambeer).
18.00: Break
18.30: Debate – chaired by Thomas Vigild, Games editor at Politiken
19.00 Mingling with beer – sponsored by the Dutch Embassy
Dutch New Media Production, Saturday January 28, 2pm-4pm
Two of the artists on the current exhibition Space Invaders will be giving a talk about current Dutch initiatives in the arts and new technologies. Marieke Verbiesen tells about the Dutch Ministry of Culture's groundbreaking Game Fund, which for years has supported projects on the border between art and computer games. Walter Langelaar will be giving a talk on WORM in Rotterdam, which from a DIY philosophy and open source mindset produces installations, videos, performances, concerts, workshops, web projects, etc.
For more information www.gamefonds.nl og www.worm.org
CURRENT EXHIBITION
SPACE INVADERS
November 11 2011 - January 29 2012
Come and play along when Nikolaj, Copenhagen Contemporary Art Center, opens its new interactive exhibition about computer games and contemporary art

Computer games have changed markedly since Space Invaders was something which was played in arcades, and Pac-Man moved about in a primitive labyrinth on a Commodore 64 screen. Today, computer games are creating ever more life-like simulations of reality in which the main character moves about and acts in settings that seem, yes, realistic. Game characters are based on real actors' movements, and players can create their own digital worlds. Many computer games have taken the step further from the flat screen and in to our physical surroundings, as witnessed by SingStar and Guitar Heroes, in which the player interacts in the physical space with effects such as a guitar or a tennis racket.
Among the participating artists and game developers are:
Jeremy Bailey, Pippin Barr, Aram Bartholl, Troels Hugo Cederholm/DADIU, Will Crowther & Don Woods, Die Gute Fabrik, Mark Essen, Harun Farocki, Cao Fei, Søren Thilo Funder, Riley Harmon, Timothy Hutchings, Michael Johansson, David Kraftsow, Walter Langelaar, Ludic Society, Media Molecule, Nauhgty Dog, Julian Oliver, Guillaume Reymond, Rockstar Games, Taito, Jacob Tækker, Valve Software, Marieke Verbiesen, Bill Viola og USC Game Innovation Lab.
The exhibition has been produced in collaboration with FACT (Foundation for Art and Creative Technology) in Liverpool and Netherlands Media Art Institute in Amsterdam.








